Jun 222014
 

Green Gambit was the guest FC for the past weekend’s Ganked roam – Ganked 121: Big Numbers – and from the looks of the killboards, he got you into some fun engagements.  He wrote a few words about the night, and I am copying them below for your perusal.

Taking a break from the usual start points, the fleet gathered in Khanid Prime, with our blinky friends sitting at a safe-spot in Efa. The first big number of the night is the size of the fleet, over 200, and a lot more than I’ve fleet-commanded before.

Almost as soon as we departed scouts reports finding some Gilas in space 5-jumps into null-sec in BX2-ZX. The fleet started making best-speed to Efa as the Gilas were found, engaging some Dominixes in an asteroid belt. More scouts went to support with the bulk of the fleet still around eight jumps out. We’ve travelled little more than another jump, when it’s reported that two Archons have warped into the belt to support the Dominixes. The race is now on to get enough of the fleet into the system to hold the Archons in place…

Meanwhile half a dozen Vexors have setup on the gate in I1Y-IU – I expect them to run as the fleet pours into the system so tell people to ignore them – the Archons are our primary concern.

Unfortunately we’re just a little too slow, and the Archons manage to warp out of the belt. The Vexors are still there, so the rear of the fleet takes out those, and the front of the fleet kills the Gilas. A good start with us already scoring more kills than I expected from quiet Querious.

We regroup in Z-UZZN and the scouts head back on ahead looking for things to kill.

The rest of Querious is, as expected quiet, but the scouts report an INK Tengu/Scimitar fleet sat on a gate on our route in 4-07MU. Sounds up our street, so we jump into them, and the fight is on. Their logi is around 40km away, so that’s our primary. At the point the FC’s internet connection start to play up and he gets disconnected from the game – however plenty of people step-up and call targets during the fight. A huge thanks for that.

We’ve got a lot of battlecruisers in fleet and chasing down the Scimitars is slow progress, meanwhile we’re steadily losing ships. Cosmo drops a can on-grid, 300km from the fight that allows some of the slower ships to bounce into the middle of the fight and we start to make better progress on the Scimis. The fight continues for nearly 20 minutes, with us steadily burning down Scimis, as they slowly take our fleet. It’s a fairly even match and seems like it could go any way until we get down to the last few logistics, we’ve still got enough DPS on the field to explode them, and as the last Scmitar explodes, we catch a handful of Tengus before the rest of them warp off. Only 36 kills.

The remainder of the fleet are scouted back to Khanid Prime, and the fleet reform three jumps away in a Ganked regular location, Agil for part two. We have a bunch of ships left-over from part one, meanwhile everybody else re-ships – mostly into frigates.

We set off for part two around 22:00 with over 100 pilots still in fleet (roughly the same number we started with the first time I ran Ganked) and head down to Keberz and HED-GP. Surprisingly there isn’t much of a camp and what’s there flees. We roam along the Catch-Providence border to T-RPFU, catching a couple of kills on gates as we go.

Our scouts suggest that the activity in southern Providence looks more interesting, so we u-turn and go back into D-GTMI and then FSW-3C. As we’re warping across FSW one of the scouts reports that numbers in local in D-GTMI have increased, and finds a BNI Harpy fleet. We u-turn and warp back to the D-G gate meaning to setup as they jump in. Unfortunately we don’t have time and they start to come into local as we’re in warp. We’re landing at zero, so jump back into D-G to give us time to get setup.

There’s a BNI Flycatcher on-grid so it’s called target immediately, and BI start coming in. Unfortunately BNI have fallen for the general null-sec malaise where they can only win a fight when there’s no opposition. I’m dead and out of the fight before I even cycle my guns on the Flycatcher. However once again other members of the fleet step-up and call targets, and despite BNI’s attempting to head-shot everybody who speaks up, we actually get a semi-decent fight.

Eventually though BNI kill everybody willing to speak-up so I fleet-warp the remainder of the fleet to a planet, and we head back out to HED-GP. Scouts ahead report the route clear, however after a couple of jumps the Harpies are reported chasing us, with their ‘ceptors practically on top of us. We get to HED-GP and the remaining ships pause to kill the ‘ceptors whilst the pods run for safety. As the Harpies jump into system ew warp to the Keberz gate and jump out.

At time of writing we scored 7.63bn ISK dead from 77 kills, so all-in-all it was a pretty good night.

Leshrac86 was also present and he made this video of the roam:

  • Aaeriele

    We had a bomber wing nearby the fight in 4-07MU, and repeatedly tried to set up bombing runs on that fight. Sadly the fight was drifting quickly enough that by the time we found decent spots to set up a bombing run, everything had moved out of range. >_< This happened like 4 times in a row before INK eventually warped off. :<

    Thanks for 400M+ of loot from the field, though!

  • Martin

    Oh my god I watched about three quarters of it but the complete inability to get anywhere near the primaries boiled my piss…