Mar 262013
 

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After a short – and increasingly worrying – 4 day wait, the Pre-election for the 8th CSM has opened.

I am an officially listed Candidate and can be Endorsed by following this link and clicking the big yellow Endorse button once you have logged into the site.

In a week CCP will then open the second part of this Election cycle and allow everyone to list their preferred 14 candidates.  The winners of this section will go on to form the 8th Council of Stellar Management. 

Thanks in advance to everyone who endorses me, and I hope I win enough of your support to advance to the second phase next week.

 

Mar 262013
 

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RvB is proud to announce that on the weekend of June 1st & 2nd we will be holding our first ever public 1 v 1 frigate tournament.

 

The basics of the event are as follows:

  • Two Brackets. One for characters under 90 days & one for everyone else.
  • Tech One frigates only (No Faction).  Any fit is a go.
  • No links allowed. Duellists will be fleeted with an RvB umpire to ensure this.
  • Implants – we cannot check for these so will be allowed, but note that you can be podded so use them at your own risk.

 

Prizes will be announced closer to the date. I am open to offers though if you wish to have your name in lights (or at least mentioned in blogs, forum posts and advertising).

Keep checking back to this blog as I release further information on this event.

 

Mar 252013
 

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Not long after I returned from warmer climes, Daneel linked a video of a gang of RR vexors having an incredible time:

This excellent video got me to thinking about how well – or not – this would translate into a Ganked theme with 100 pilots or more rocking similar ships.  And so I announced that the 62nd RvB Ganked would be using this theme. Its name: Universal Remote. This roam went out into the wilds of EVE last night.

Before we did that though, we found something to do during the form up when I noticed a Rhea slow boating away from our meet up station. He was obviously afk. I shall leave Daneel Trevize to sum up the little slice of fun that followed this discovery:

There once was a Rhea in space,
who’d drifted right off his home base;
a Ganked gank fleet was formed,
of sec hits they were warned;
then they busted a nut in his face

The End

Now it being hisec, we generated A LOT of CONCORD. 

 

We then shipped into our RR vexors – and assorted other ships – and got the night going.  TG found us a couple of drakes in an anomaly in Akora, so we grabbed them, repped them, killed their rats, then killed them. They took it very well – one of them shot me a brief convo and asked who was repping them, why and did we plan to kill them. No tears or anything. Love players like that.

Geminate beckoned next, and except for a fun fight in EOA– & me making Neil Patrick Harris jokes everytime we entered NBPH- it was very quiet, despite numerous groups living there. One day it will pick up I am sure. Anyway, we kept heading north wandering into Vale then Tribute which saw us spend a while tussling with a Razor gang in and around IMK- & G9D- (note to the bombers, check our range before bombing in future!) before moving off towards HD- which had been the scene of “something”.  We also saw a TEST frigate & destroyer gang along the way, but they would not hang around and shoot us.  However this Vigilant pilot did, so we repped him until everyone possible had whored onto the mail. Look at that damage taken!!!

The end of the night came with a whelp to Nulli in HD-, who brought pretty much a perfect counter to our fleet, and that was that.  

A different theme to normal, that certainly works well for small gangs, and given a better opportunity could have worked well for us, but regardless it was great fun! All in all we scored around 11.5 billion isk in damage over 80 kills, with 6 billion or so being the Rhea.  And more importantly Ganked passed its 5000th kill milestone. GO US!!!!!  

Vidya:

+ More to Follow.

 

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As with roams for nearly the past year, the roam had prizes sponsored by Somer.Blink and the winners of this weeks prizes were:

 

Scouting Distinction – Helios+Launcher+Probes x3  (1 each) (TGL3, Roigon, Green Gambit)

Most Pods – Eris x1 (FishySquirrel)

Spot Prizes – Fed Navy Comet x10 (1 each) (Xenos Wiggin, Zenghar Zandoken (wins 2), House2Twist, Meita Way, Diadem Eltanin, Tothebone Bad, Butch Cassidy, Scooby Dooby Doo, Cobbler Rotineque (Ganked Cherry!))

Combat Distinction – Vigilant x3 (1 each) (Reek Star, Lodavier, Daneel Trevize)

Combat Excellence – Navy Dominix x1 (Hegia Rilemack Opper (Got Gankeds 5000th Kill))

Heretic – Exequeror Navy Issue x1 (Aegis Kashniir)

 

Congratulations to you all!!

Mar 072013
 

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As many of you will be aware, I have now announced my candidacy for the 8th Council of Stellar Management – you can read that here. One of the main pillars of my platform is a wish to see the client itself improved in various ways that I term “Quality of Life”. Improvements that take some of the hassle out of dealing with particular aspects of the client.

The improvements & changes discussed below are as detailed as I can do in type. If I was in any way gifted in the use of photo-shop and the like, I would have produced imagery to demonstrate my points in a much clearer form.

 

Character Selection.

While CCP has come a long way with our ability to switch between same account characters over the past few years, there is just one final step for them to take. Log off actually returning us to character selection.  Now, I am sure there are technical issues that could prevent this from CCP’s view point, but given that you utilise the log-in server to get to character selection, then surely there is no need to kick you back to it to simply switch characters?  

I know this is a small thing considering how the nature of EVE lends itself to the use of multiple accounts, however it would be useful for those who do run single accounts – including newer players, or those of us who run multiple useful characters across an account.

 

Corporation Chat Channels.

Chat channels. We all know these are easy to set up and maintain for pretty much any need in game. Corporations & alliances especially make good use of them, from public channels to intel channels and beyond.  However, at this point in time they rely on a member of the corporation or alliance to create them & then add operators. This is open to potential abuse if the character is sold, or can lead to issues if the member just stops playing without adding operators – who are even them limited in what they can do compared to the channel owner.

What I would like to see is an option – maybe included inside a one day revised corporation user interface – that allows channels to be created directly by a corporation, with the Communication Officer role being necessary to act as Operator.  This would then reduce instances of channels needing to be recreated should a character go dormant for a long period of time.

Additionally, allowing a corporation to have an internal blocked character list that automatically applies to corporation owned chat channels & member applications, would be especially useful for larger organisations like EVE University & RvB, for whom the daily recruitment process can be a herculean task.

 

Fleet User Interface.

I have been leading Fleets in EVE for around 3 years now, and over that time I have become very familiar with the Fleet interface, but at the same time I have kept a mental list of little nuisances, and I think now is as good a time as any for more to air them!  Now before I start it has to be said one of my mental list was recently implemented by CCP during Retribution 1.1, so I have some hope that they are thinking on a similar line to myself.

The Fleet Finder should be a permanent addition to the Neo-com, rather than being buried under two levels of the EVE menu.  This would make it easier for players to find and join fleets, enhancing the social aspect of this game.

As someone who leads EVE’s “premier” public drunk roam, to create fleets that ANYONE can join regardless of standing from me at a personal level would be my number one wish.  Having to grab invites all night long, or find wing commanders who will do it can be a little tiring when you want to just explode things.  

While CCP has recently allowed Fleet Commanders to drag & drop fleet members around, extending this to squads could really help with fleet reorganisation & consolidation.

Allow people to move themselves in & out of the Wing Commander positions. Sometimes as boss or FC you can be too occupied to do that and suddenly a wing is missing out on the boost chain.

Give a fleet boss an option to limit who can abandon wrecks: Fleet Boss, Wing/Squad Commanders or everyone (as it is now).

 

Overview.

I only have a few things I would like to see done with the overview, as mostly it does what I need it to. Even if at times it feels like I am playing the overview rather than the rest of the game when un-docked!

First one is the unlinking of the “Pilot has NO STANDINGS” state from the new states introduced in Retribution: Criminal, Suspect & Limited Engagement.  Right now, this particular state being linked to these new states means that anyone that uses specific overview settings – for example I provide a set of overviews for RvB (that have been downloaded some 10,000 times) – which omit that state, will not see Suspects, Criminals or those with a Limited Engagement against them.  

Remember we got promised Bookmarks on our overviews a while back? Yes? Well that is something I would really like to see make a return to the UI teams activity list. If I remember rightly the reason we did not get them was that there was an issue with having them display as brackets. I would hope that after a year or two they could revisit this and solve it. I am not technical but when you consider you can see stations on the overview and bookmark those, then it has to be a step or two away from a similar result for bookmarks.

 

Final Point.

This is not everything I would like to see – you can see more of this in this thread on the RvB forum – just the ones I consider important and/or easily added based on recent changes & improvements.

Saying that, it has to be noted that I do understand the relationship between the CSM & CCP is such that no matter what platform I run on, should I be successful I will not be able to say “MAKE IT SO” to CCP on any of the above. I do however promise that should you elect me as a delegate to the 8th CSM, if CCP bring to us a set of revisions to the client that dovetail with items such as those discussed in this post, I will put these onto the table for consideration by the relevant teams.

Mar 052013
 

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So I went on vacation, had a great time and then I came back to lead Ganked 59: Wulfpax, this past Sunday.

The chosen theme was purely destroyers, with no specific range or set-up.  

We formed up in Stacmon with the intent of a roam through Syndicate, and the surrounding lowsec space, however Alphastarpilot from the HBC convoed me to let me know he also had a destroyer gang forming and would we want to fight? I put it to the fleet and despite some wariness they went for it. So after a little delay due to some douches trying – and failing (they killed like 10 ships) – to smart bomb the fleet in highsec, we moved out as fast we could to the target system, although fast is probably too polite a term, given that the server through tidi & traffic control tried its best to slow us down.

An uneventful run to B-D saw us regroup on the gate before it, and then once 170 or so of us were there, I called for us to jump in and hold cloak as the HBC gang was set-up ready for us. And right as I jumped it, things went south for my client – total lock up despite everything being either off or set low. Luckily others stepped up and FC’d the fleet while I waited to get back in, and Ganked took over 100 names in that one fight!  Although one of those names was mine, shamelessly killed before I got back into the fleet, BY MY OWN FLEET!

Here is the kill board views of this fight:

http://rvbganked.co.uk/kills/index.php/kill_related/9598/

http://eve-kill.net/?a=kill_related&kll_id=16639604

Take a look at these two videos from that fight, both from the HBC point of view – I prefer Bagehi’s as it has comms on it:

 

Most folks did not survive that, however several got out and made their way back to Stacmon to rejoin the rest of us. These people had assistance from both our regular scouts and Andre27, who lead them out scoring a Sabre kill along the way.

Following a short break & reship period, we headed back out following my original plan, but we did not find much at all.  We arrived 30 seconds too late to crash someone else’s party, although did snag an Armageddon & a Damnation. After this, we got a tip off that some potential bads could be found in Aridia, so we burned in that direction, only for them not to come out and play despite our best efforts.  We had a similar situation with a carrier in Shafrak – again in Aridia – that was missioning, its pilot wised up to us and docked depriving us of a kill.

As it was late, we made the decision to power down to Delve and find a whelp. We did so.  One side of a gate was a Brack Region Muninn gang, the other-side a Goon Rupture gang, we hit the Goon gang dropping a Claymore & some support before they started bailing as the BL gang came in and pretty much cleaned us out.

And that was pretty much that. My first night back was over, with us snagging 187 kills, nearly beating my personal best Ganked record of 189 kills. 

gankedsponsor23 As ever the roam was sponsored by Somer.Blink.

Scouting Distinction – Helios+Probes+Launcher x3  (Green Gambit, Roigon, Thecla Elarik)

Corpse Collector (Most Pod Kills) – Sabre x2  (Macgyver 3rd)

Spot Prizes – Daredevil x5  (Daneel Trevize, Longdrinks (First Final Blow on First Proper kill of the night), Melkor Valor, Ahmed Ibn Rustah, Alphastarpilot (for giving us a good fight!))

Combat Distinction – Cynabal x3  (MirrorGod, Andre27, PVDNS77)

Combat Excellence – Navy Megathron x1  (Kadesch47)

Heretic – Caracal Navy Issue x1  (Crynsos Cealion)

Prizes will be contracted to the winners this week by a representative of the Somer.Blink group.

NB: Except for the Sabre’s, these prizes are 1 hull to each winner.