Nov 252012
 

As many of you will be aware, I am currently spending any and all of my free time in Planetside 2, a free to play MMOFPS from SOE.  To quote SOE “PlanetSide 2 is a Massively Multiplayer First Person Shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Battles take place not between dozens of troops, but thousands; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly-packed urban centers or enormous structures, winning requires strategic teamwork and a quick trigger finger.”

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The premise of the game is that there are three factions in an eternal war over resources on a remote planet called Auraxis, using guns, tanks, planes and more to fight this war. These factions are:

“The New Conglomerate was initially formed on Earth as a mega collective of civilian corporations who worked alongside the Terran Republic until they felt that the Republics rules were too strict. The N.C. feel that any form of control is “oppression” and that they fight for liberty and freedom. The Vanu see them as unenlightened about the benefits harnessing the alien technology their way would bring. The Republic see them as rebels that would destroy their democratic way of life and form an oligarchy under their corporate masters. Its no surprise they will have to fight both for their cause.”

“The Terran Republic was formed by the unified Earth government after global war in the 25th century. Their idea of freedom was a bit more strict than some would like but many argue it has successfully kept Earth without war for hundreds of years. Their time on Auraxis has caused them to rely heavily on their honed military tactics and wide reaching resources. They were the originators of the colonization effort of Auraxis. The New Conglomerate see them as an oppressive and tyrannical government. The Vanu see them as unenlightened about the benefits harnessing the alien technology their way would bring. Its no surprise they must fight both for their cause.”

“The Vanu Sovereignty are a Transhumanist cult of academics, intellectuals, and technology worshipers who believe human destiny lies in the further development and exploitation of the alien technology. They viewed the rules the republic put on their research as oppressive and fight for the freedom to experiment on, alter, and integrate human beings with the alien technology that was found on Auraxis. They believe all this is the key to the future and are willing to do anything in pursuit of this goal. Of course this is at odds with both the Terran Republic and New Conglomerates views that they could end up destroying all of mankind or render us no longer human by all the integration and alteration. It’s no surprise they must fight both for their cause.”

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The combat in this game revolves around thousands of players fighting over various continents and the territories, bases & outposts on them.  Capturing territory gives your faction resources which you the player then spend on guns, tanks & planes to take more territory, or to just harass the other two factions while they try to take territory until it is taken by another faction. Its a mechanic that has worked for 9 years at encouraging conflict, and as it does not involve any PVE, its one that has kept me playing the Planetside for a good chunk of the past 9 years – despite not liking shooters. And now Planetside 2 is here, and its free!!! 

Another draw is that unlike some shooters, this one has thousands of players all fighting at once, with many of them fighting together as Squads/Platoons or Outfits.  These groups are usually more organised than a simple zerg can be and always undertake actions as a group of like minded chaps. For instance the the first Friday after launch saw the outfit, WE FORM PURPLE [RVBP] try its hand at taking an enemy structure, running an armoured column and even attempting to drop MAX suits on top of another enemy base.  Many fights were won (& lost) and some good times were had.  See the pictures here:

 

Guns, Tanks, Planes & Mangala? IM SOLD!

So you like the video, or just want to see why I am making all this fuss over a “simple” shooter, then follow these simple steps to come play with me:

  • Well firstly you need the client, so open Steam and find Planetside 2 (or go to the Planetside 2 website and download direct from there);
  • Once installed, follow the instructions on the new launcher that pops up to create an account – or log in with an existing SOE account if you have one;
  • After that, simply hit PLAY and create a character. Just make sure you create a character that is representing the VANU SOVEREIGNTY;
  • At server selection, choose MATTHERSON. Yes its a US East server, but its very busy (Goons, TEST, Reddit, PL, and many others are here) which is a GOOD THING in Planetside terms;
  • Let me know your name so I can add you to our Outfit;
  • Jump on mumble and join in the fun;
 
WHAT IS THIS S***? I LOGGED IN AND WTFARGGLEBARGLE

On your first log in to the game following character creation, you will be immediately thrown in to a “tutorial”, which consists of your character being “hotdropped” into a combat zone, and also made a member of a random squad with no explanation.  Just die, and then leave using the command “/squad leave”.   It is the worst tutorial ever, even EVE 6 years ago had a better one. However there are various tutorials on the game’s website – they can be found here – as well as this great video by TotalBuscuit that outlines the basics quite well:

After watching those following your first  death, log back in and I will get you an invite to the outfit. Join us on mumble as mentioned above and pay attention to comms.  Hopefully you’ll start to understand things more.

If Mangala is not online to get you into the Outfit, then look up any of the following people:

  • WhyTalana
  • Catalyst XI
  • MourningSouls
  • ShenanigansBus
  • MacgyverIII
  • RashinoZea
  • NyuTrustan
  • Saffy
  • MaximusPowerz
  • MaIgaIad
  • TarganYaken
  • McGoatboy
  • TheOmegaMan
  • RandomDarkness
  • TGL3
  • Thecla
  • Geddonz
  • BunnyVirus
  • RisingStar
  • MarcHDelta
  • Lololol01
  • Siuil
  • PatrickKasper
  • GreenGambit
  • Roigon
  • Certissian
  • AzualSkoll
  • Nutbolt
  • XanDrakov
  • MarcHDelta

We now have a Steam group – so join that as well: http://steamcommunity.com/groups/RvBPurpleside.

NB: Some text and faction images are borrowed from Planetside Universe & a thread on Something Awful.

Nov 192012
 

Another week, another RvB Ganked roam.  And as with several during November & early December, a Guest FC was in attendance allowing me to be “just a guy” along for the ride.  This week it was Roigon, from Agony Unleashed.

And here are his words on the evening, although I am pretty sure he glosses over just how drunk he got as the night progressed!

As this was my first time FC’ing a largely uncoordinated ball of death and destruction known lovingly as RvB Ganked, I opted for the safety of frigates. I know frigates, I like frigates, also frigates warp pretty fast when mistakes inevitably get made.

The fleet headed out at around 21:00, moving towards Oddelulf to pick up our blinkies. Unfortunately because of faction war I – the FC – had to do some buggery (Mangs note: OO’ER) to get out of the station safely, since certain Minmatar FW members had noticed that I was a war target to them, and were convinced it was a good idea to try and kill me. Luckily Geddonz, who is also a Minmatar FW member, decided to betray his faction and provide me with an impromptu undock bookmark. Free from the shackles of these slaves (lol RP), the roam was on.

While quickly catching up to the fleet that was waiting for their not so glorious leader, I once again made sure everyone understood that while I am in Agony, I was also slightly intoxicated (Mangs note: This became a bit of theme on the night) and this will just be Ganked as normal. This was met with horrible puns on my corp name and a count every time I mentioned beer. The tone was set.

For the first leg of the journey through nullsec we would be heading into the Great Wildlands, a place known for being devoid of activity and I was pretty much convinced we would just trail blaze our way through it and just leave dust and space debris and fallen of bits of Minmatar ship behind.

Apparently I was wrong.

As we went into NIH-02 one of my scouts reported a pilgrim on grid with him that appeared to be off gate and not doing all that much. Then he called point. Cue mad dash to UNJ-GX to gank ourselves a recon.

Meanwhile another scout in M-MD has been giving intel about some ships playing on the undock, among them a Machariel which was getting further and further from station. So after the gang successfully reduced the pilgrim to a smouldering cloud of gold plated space dust we went back to NIH and sit on the M-M gate for our scouts to report the ever so pleasing “point mach”.  When it came, we piled in and warped to the cloaky who had gone for a hero tackle on the Machariel. His cov-ops had to die for this, but to exchange a 30M cov-ops for a 1.3B Machariel isn’t a shabby trade at all.

With the jubilation of the Machariel kill we sat on station for a bit for people to repair and potentially get a replacement ship, and we headed out again. As we sat on the E02 gate in M-M a rapier was reported coming our way. Warnings were given that this particular player liked to be bait for a bomber gang. These warnings fell on deaf ears as “point” was reported on the rapier in E02 and we started piling in. The rapier however was trying to make a break for the gate, So I ordered my merry band to crash the gate as well in hopes of catching him on the other side. At that point multiple bombers decloaked and dropped their bombs. “Keep crashing the gate”. A technique not only helpful for catching ships but also for avoiding bombs.

I am sure some aggressed members of our fleet had to give their lives to the bombs at that point, however a fair portion of our fleet made it back into M-M and as I told people to spread out the rapier uncloaked and cloaked again. He was in a bubble however, so he wouldn’t be warping away, so I called to burn at him. Seconds later someone successfully decloaked him and we burned him down. Our comrades avenged and another juicy recon down.

Somewhere around this time we also killed a badger. Or so the killboard tells me. I remember nothing.

Because we took some losses we decided to dock up again in E02 and have a 5 minute break for people to reship and what not. There was some tomfoolery on the undock, as well as another bombing run, but not much came from it.  After the break we sped on towards Curse. Our goal was to get to Doril to rendezvous with some RvB members that had attended the Agony PVP-U PVP-basics class and would be getting out of class at around 23:00 and would be escorted by Greygal to Doril to meet up.

On our way down to Doril we managed to kill a coercer, chased around some cynabal’s but unfortunately but not unexpected failed at catching them, then eventually made our way to doril. Scouts reported a small camp on the sendaya gate in Doril. A perfect party to crash. A cynabal vexor and drake. I didn’t think we would actually manage to get the cynabal, but our scouts came through and we managed to kill them all, including the cynabal.

For the second leg of the journey I had planned to go into Solar Fleet space, wanting to get away from the now quickly becoming default destination of CVA space and ending up in HED-GP. Unfortunately in my cunning plan to be original I had failed to grasp that Solar Fleet is Russian & it was way past their bedtime. Along the way we managed to gank some ships here and there, we even stumbled into a machariel fleet but were unable to get the drop of them despite good effort from our scouts. As it was getting a tad late and the fleet started bleeding members. I caved and decided to burn for HED-GP, in the hopes TEST could give us the fight we wanted. During the trip to HED we managed to again kill some ships on the way, but once we got to HED the response was lackluster. We managed to stop a rokh and kill a maelstrom that were being bads on the kerbs gate, but however much we poked and prodded TEST they were unwilling to budge. Eventually I simply called the roam. With no one left to fight us it was becoming pointless to stay.

As such I have failed, for most of you lived. Even the Armageddon that was cleverly disguised as a frigate survived. Perhaps someday we will do this again, and on that day I will promise you death, and potentially some glory.

However, even though I failed, through the power invested in Mangala by Somer.Blink I will give out some prizes.

Mangs Note: All in all an enjoyable night, even if the people of null sec are yet again proving themselves worthless and yellow.

Scouting Distinction – Helios+Launcher+Probes x3 (Christopher Scott, Thecla Elarik, Lady Irradiance)

Corpse Collector – Sabre (Angeylahdevi)

Spot Prizes – Comet x10 (Greygal, macgyver 3rd, Catalyst XI – for bragging rancer is easy, then dieing there, House2twist – for conga, cosmo blink – hero sniper tackle, hyper max, Armenius Lennelluc – home made beer, Zantai Arji, Green Gambit, Nismosis Anduin – the earth is round apparently)

Combat Distinction – Gila x3 (PVDNS77 – “For bubbling and doing a good job of it”, phantom ofkrankor,  Angeylahdevi)

Combat Excellence – Dominix Navy Issue x1 (Xallaxa)

Heretic – Caracal Navy issue (Willfightforfood – Because geddon shaped frigs are baws!)

Nov 132012
 

This past weekend saw the 45th RvB Ganked roam.  The theme was fast frigates and was FC’d by Green Gambit, and you can read his report of the roam below:

“So I was a little late on comms – due to real life – at the start of the night, only to find that events had already been hijacked. The fleet was already up, and the first kill of the night was already up on the killboard – a RvB war target killed on the Rens undock. Somebody had also already given the order to move to the first destination, so most of the fleet had already left Rens and were en-route to the low-sec meet-up.

The fleet doing it’s own thing was a theme that continued throughout the evening…

Kast had donated around 70 interceptor hulls, and I spent most of the time until the 21:00 depart time going through the contracts, picking out the scammers and giving away the hulls to the people actually taking part. With most of the fleet already in Bar, myself and the other stragglers departed Rens spot on time.

I arrived on the Irshah gate in Bar, to find a swarm of around 150 fast frigates and interceptors buzzing around, we jumped through and proceeded to Doril – our null-sec entry – being greeted by traffic control and time dilation on every gate jump. As we were jumping into Sendaya, eviliain called point on an Executioner in Doril, and the fleet raced to kill it. Some strange grid-foo meant that half the fleet landed on the Executioner, and half on a different grid. But it died anyway along with the pod.

Scouts then called a small BC gang in Hemin heading towards the Utopia gate. They landed on their gate and jumped as we were jumping in from Doril. Eyes reported them warping to a planet so we gave chase. We caught 3 of them – a Cane, Harby, and Drake – although another Drake escaped just in time, fleeing to a station.

We headed back to the Doril gate, as another gang coming in from low-sec had been reported, however they docked up in Doril, so we started down the Curse pipe. Along the pipe was quiet, with a couple of unguarded bubbles, until the scouts reported a small gang of around 10 frigs/cruisers camping in 8G-MQV. As we jumped into CL-85V the camped dispersed so we crashed the system and warped around hoping to catch something.

After a couple of minutes it was clear they’d ran to a POS, so we re-grouped on the VOL-MI gate. Just as we were gathering a Tengu was reported incoming on the other side, so we setup to catch it. The gate flashed, the Tengu appeared, then cloaked – I’m not sure if this was entirely down to the theme, or just a bit of luck, but it was de-cloaked and pointed it before it warped. Dead Tengu, and pod.

We jumped into VOL-MI and a gang was reported heading our way from ARG-3R. We landed on the gate as their scout in a Dramiel jumped to us. He crashed the gate and we gave chase, only for the entire gang except a single Cane to flee.

A new gang coming from HLW-HP was reported, so we got back into VOL-MI to intercept. They fled to a deep safe leaving us chasing their Cynabal around various gate TACs. After a few failed attempts at landing on him, we gave up and headed towards the Hale constellation.

We buzzed around the Hale constellation for around 15 minutes, mainly trying to tempt the residents to aggress in some shiny ships – only getting a Hound and a Hurricane kill. I called a short bio, docked and went afk. I came back to find the fleet now being commanded by Mangala “honest I’m taking a break from being in charge” Solaris, shooting a Vagabond and hunting a Megathron – both died.

The fleet regrouped on the out-gate of the constellation and the locals resorted to bombers. We caught a couple of Hounds, topping them off with a Skiff on it’s way in, without a scout!

We moved on, skirting around the rest of Curse, seeing very little active in space. We caught a Hurricane in G-G78S – holding it long enough to get 112 pilots on the killmail. Then we tried to bait a group of Tornados sniping off the station in OSY-UD only for them to dock when the lemmings in the fleet spiked local.

As we headed back towards VOL-MI some pilots in-fleet started reporting friendly fire. An examination of the killmails showed that we had some members of Sniggwaffe alliance within the Ganked fleet, were shooting friendlies. They fled as they were kicked from the fleet and so we moved on.

We landed in ARG-3R and chaos descended, with some of the fleet chasing a battleship off a gate – the rest of the fleet engaged some of the kicked Snigg pilots. Somehow the battleship managed to jump through the gate and get away, but some of the Snigg pilots weren’t so lucky.

As we regrouped, a small gang was reported warping across VOL-MI towards K-B2D3, so we gave chase. We caught them on the D87E-A to 0SHT-A gate, and chased them through. Some of the fleet engaged a separate Hurricane off the gate. Meanwhile the rest jumped after the gang, snagging a handful of cruisers, frigates and their pods.

Moving on towards HED-GP, the final destination. We snagged a Test Drake on the HED gate in SV5, then jumped through and snagged another. Scouts called a Scimitar travelling solo along the route behind us, so the fleet went back into SV5 and killed it and a Nulli Secunda Vagabond that appeared.

We crashed back into HED-GP killing a few small things first near the SV5 gate, then on the station un-dock. Test shipped-up and un-docked some battleships and repping carriers. Unlikely to collect any more kills, we fled to a planet whilst our scanners and scouts attempted to lock down a nice target from the large camp on the Keberz gate. A Cynabal obliged by moving away from the gate, and we got a point on it. The fleet warped in – despite being aligned to the wrong gate, and chased down the fast-moving ship. The Cynabal died, and the fleet turned to other nearby shinies. A Stabber Fleet Issue, Jaguar, and Rapier joined the Cynabal, by which point most of the Ganked fleet had been killed.

At this point it was getting quite late, so most pilots called it a night. However a handful decided to take a part-two roam into Providence to see if we could snag a PvE ship…

Entering Providence through the G-5EN2 gate and caught a Brutix on the out-gate to 9-F0B2. Unfortunately he had a lot of friends who jumped through to us. We finished off the Brutix and fled, deciding to find another route into Providence. We went around to Dital, and back into Providence, via KBP7-G. That system was clear and Thecla moved on to scout B-WPLZ. Declaring that system clear we warped to the gate to find an Arazu had arrived, so we attacked. A Drake arrived to support the Arazu as it died. We turned our guns on the Drake as further ships landed. The fleet briefly switched targets to blap a Retribution, then back onto the Drake. Unfortunately the reinforcements were a little too much for us to handle and we were defeated with the Drake in low-shields.”

 

Mangala says:

All in all a really good night.  I had a well deserved rest, my record remains unbroken and lots of explosions were made.

 

In other news, the winners of the Somer.Blink prizes were:

Scouting Distinction – Inty pack (1 crow, 1 stilletto, 1 malediction, 1 taranis) x3 (PVDNS77, Thecla Elarik, Sir Yohnny)

Corpse Collector – Sabre (macgyver 3rd)

Spot Prizes – Firetail x10 (Metaloid, Rando Ary, Mangala Solaris, Uskehan, Christopher Scott, Captain Hurrdurr, Zen Tsai, Wayne Fontes, Khador Vess, Snortle)

Combat Distinction – Cynabal x3 (Daneel Trevize, Mactabilis Maero, Wiiggls)

Combat Excellence – Tempest Fleet Issue x1 (Caterpil)

Heretic – Augoror Navy Issue (Phantom OfKrankor)

Nov 052012
 

 

From tiny acorns do mighty oaks…

A little over one month ago, an RvB member by the name of Torve Starduster made a forum post suggesting a “Free for all” fight, with a twist.

The FFA, would consist of 10,000 rifters.

At first I was not sure what to make of it, and many others seemed somewhat sceptical too, however as the thread went on, the original idea got fleshed out by other posters;  Logistics of fitting and movement were sorted out, donations of hulls & modules were arranged, and then suddenly it was looking like it would become a reality.  During the following month a POS was set-up by an RvB members alt, several SMA’s were anchored around it, and the long task of fitting and moving 10,000 T1 frigate hulls – the 10,000 Rifters tag was still kept as it has a better ring to it than 10,000 rifters and other assorted T1 hulls with random fits – began.

And on November 3rd 2012, all the planning came together, and RvB gathered to start the biggest continuous FFA fight in our – and probably the servers – history.

 

A juddering halt

While I said above RvB had got together for a very explodey party, and had confirmed with Mummy & Daddy CCP that we could have that this party, it turns out that jettisoning 6,000 of anything onto the same grid as a POS, is a VERY BAD THING, for anyone trying to warp onto that same grid. So come 19.00 EVE on the 3rd November, we could not actually start the party with a huge bang, more of a whimper before it came to a sudden & juddering halt. Didn’t stop Professor Clio from being the first kill though.

Basically no matter what we tried, the grid would not load for people – and even logging off & on, e-warping back & logging mid e-warp would not help solve this – we kept ending up trying to load that grid again. Everyone who could bail did so to a noobship race, & to take part in this killmail, while the rest of us kept hoping beyond hope the grid would either load or we could get off it. It got so bad for me, that I resorted to petitioning to be moved because I was “stuck”.  

To say that the petition did not go quite how I expected would be understatement. This is how it went:

  1. I petition to be moved due to being stuck on a grid;
  2. Senior GM responds & says “nope” “system is fine” “unfair to others if we move you”;
  3. I reply “have you seen the actual grid I am on?”
  4. Senior GM is like “what grid, where?”
  5. So I tell him and mention the 6.000 ships on said grid;
  6. Senior GM appears in the local list;
  7. Senior GM then asks me “who did this, why did they?”
  8. I explain – and drop Torve deep in the brown stuff at his request;
  9. Following the above the GM is all “We’ll fix it”
  10. CCP Dev appears in local and makes 2500 rifters disappear [ 2012.11.03 21:07:49 ] CCP DeNormalized > almost 2500 empty rifters were moved;
  11. System then gets reset and remapped;
  12. CCP let us carry on [ 2012.11.03 21:09:52 ] CCP DeNormalized > i’d say do your worst… but well… we’ve seen how that goes :)

And within 20 minutes the rabid killers of RvB were pouring into the system & grabbing hulls from those on the pos grid and racing out into the wilds of Abagawa to explode and be exploded by each other. No matter how many exploded, and in that first “proper” hour we had exploded loads of hulls, the grid just wasn’t clearing:

So a fleet went up, an advert was spammed around RvB, and away we went.  As more and more pilots poured into system, more & more ships exploded, the belts started to become clogged with wrecks & the locals could not get a word in edgewise in local chat.  I checked the star map a couple of hours later and we were at 900+ ships destroyed in just the last hour, which roughly extrapolated to close to 1200 since 21.25 or thereabouts. 

 

We apologise for any inconvenience

The carnage in Abagawa was short lived however as TQ fell over and needed a restart, which turned into an emergency multiple hour downtime. We were all so very sad. 

Not really.

We decided to take the blame – and we will forever take said blame – for the server falling over. We just think that it wasn’t quite ready for the sheer volume of kills, or kills of “shit-fits” that were happening in an otherwise peaceful high sec system. Whatever actually happened we really do not care about.

 

And the beat goes on

Fast forward a few hours later and I am rested enough to log back into EVE and see how the FFA was going.  To my pleasure it was as explosive as it had been since the emergency downtime had ended, with around 3000 recorded kills already, and more of the euro-shift logging on and joining in with the madness in Abagawa. And for the next 10 hours, I just kept exploding ships and being exploded.  At peak we had 70+ members in the FFA fleet with around another 20 in local doing their own thing, and we were averaging 5-700 kills an hour as the time ticked past downtime and deep into the afternoon. The ships to help us on our way being jettisoned from the SMA’s every time the pos grid was too easy to warp into.

 

10,000 ships, surely they were not all well fit?

The nicest thing to say about the fits is that they worked.  Not necessarily at helping you live, but you could at least whore things if you could not be as offensive as you liked.  The fits themselves ran the gamut from no tank all gank rifters, to neutron blaster merlins to mining magnates to rail fit incursus and right on to multiple logi inquisitors. In fact excepting the merlins and incursus I used, I rarely found exactly the same fit twice.  Fit-roulette really helped with the adventure of this event, what with no one knowing exactly what they would get or even how to use them half the time.  I did get a few fits that worked well however especially the light missile condors with ewar mid slots – sitting at 35km or so and damping/tding/tping as many targets as I could while lobbing missiles into the fray just felt so good!  A few of the incursus fits performed well too – rep/blasters/mwd/point&web for example, in one of these I had a really good fight tearing up several ships alone until 5 or 6 guys who were chatting with me on comms headed my way as my ammo gave out.  

Who needs enemies with friends like that eh?!

 

This is the end
Beautiful friend
This is the end
My only friend, the end
Of our elaborate plans, the end

The FFA finally came to an end at 02.36am on November 5th due to there being no hulls people wanted to explode, except 1000+ bantams, of which barely any had seen use over the weekend.  The last kill was this one.  In total 8096 ships had been killed in around 27 hours of activity.  A brief summary of how this breaks down follows this link to the killboard campaign:

To top this all off, the top 20 pilots (for november) on EVE-Kill are all RvB members. 

In over 6 years of EVE, I cannot think of any organised event that has seen such a level of carnage, and in my opinion it was easily the single largest number of explosions seen in highsec ever.  Not bad for t1 rifter alts. Crashing a node, getting it restarted and just keeping the carnage going for as long as it did without any drama – internally or externally – just adds to the epic of this event.

 

I’d like to thank the members of the Academy

The following individuals need to be pointed out for both my gratitude and that of RvB as a whole:

Torve Starduster – the man with the plan. He who started it all and was heard to exclaim “lets block out the sun” from his bathtub.

Zakhs – Logistical HERO!  Set up the POS & moved 11888 fitted frigates to its SMA’s ALONE. He also seemed to ALWAYS be online when more ships were needed on grid. Did you even sleep?

Del Delvechio – for a huge donation of 2500 rifter hulls to kick off this whole thing. Without such largesse, would this event have really happened?

Random McNally, Mandelbrot Fracture, Rashino Zea and many many more – For fitting the ships with lol fits, troll fits and srs fits.  You guys certainly kept us entertained during our 27 hour game of fit-roulette.

CCP – for not screwing us and removing all the initial wave of ships and for ensuring that node reinforcement actually happened. Without their assistance, we would have been “proper fucked”.

Everyone who attended the event and helped put us on the path to 8000+ explosions.  I hope you all enjoy your time in RvB and treasure your memories of this event for as long as you play this game.

 

“If you don’t like the news, go out and make some of your own.” 

Here are a few images I took over the course of the hours I spent at the event. There is a mix of ui-less and ui-filled images.  As I get more from other people I will add them to this post.

 

Also check out this stream by Sard Caid who was in attendance on his RvB alt.  Forward to around 3 hours 20 minutes for footage of the FFA. Enjoy!


Watch live video from SardCaid’s Channel on TwitchTV